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What is Mobalytics.gg exactly? If you’ve been grinding ranked in any Riot game, you’ve probably heard about it. Over 10 million players use this platform to climb faster, and there’s data showing they rank up 27% quicker than players who don’t.
At its core, Mobalytics is way more than another stats website. It actively coaches you through games with overlays, analyzes your weaknesses, and suggests improvements based on your actual gameplay. Works with League of Legends, TFT, Valorant, and even newer titles like Diablo IV and Path of Exile 2. Pro teams like T1 and Team Liquid use it too, which says something about its legitimacy.

The platform tracks everything from champ select to post-game. Pre-game lobby shows who’s on tilt, who’s popping off, and what champs everyone mains. Ban recommendations actually make sense because they’re based on your team comp, not some random tier list.
Once in game, the overlay does the heavy lifting. League example: jungle timers that don’t suck, gold lead tracker, and “you just hit your power spike” notifications. Finish Infinity Edge on ADC? It tells you to group and fight. Playing support? You see ward score and roam timings instead of jungle camps.
Post game breaks down every mistake. Not just “you died 8 times” but “you face checked this bush at 14:32 with no vision.” Your CS tanked after laning? It shows the exact minute you started missing farm.
GPI rates eight skills from 0-100: farming, vision, aggression, fighting, survivability, objectives, consistency, versatility. Pulled straight from Riot’s API, so the numbers are real.
Started as a League-only tool, but they’ve expanded quite a bit:
| Game | What You Get | Platform |
|---|---|---|
| League of Legends | Full overlay, GPI coaching, build imports | Web + Desktop |
| Teamfight Tactics | Comp recommendations, positioning guides | Web + Desktop |
| Valorant | Agent stats, economy tracker, lineups | Web + Desktop |
| Diablo IV | Build planner, drop rates | Web only |
| Path of Exile 2 | Price checker, build guides | Web only |
| Lost Ark | Gear optimizer | Web only |
| Legends of Runeterra | Deck tracker | Web + Desktop |
| Wild Rift | Mobile builds | Web only |
League gets the most love since it’s their main game. The pre game scouting alone is worth it. You instantly know if your mid laner is on a loss streak or if the enemy jungler camps bot lane. Runes import automatically, items adjust based on enemy comp, and you get alerts for major objective spawns.
TFT players basically get a cheat sheet overlay showing every meta comp. When you’re sitting there with random items trying to figure out what to build, it shows optimal paths based on what you already have. No more alt-tabbing to check item combinations.
Valorant integration focuses on the tactical side. You get lineup guides for every agent, economy tracking so you know when enemies force-buy, and detailed stats on your performance with different weapons. Still feels less developed than the League features though.

Overlays need the desktop app. No way around it. Runs on Overwolf which used to be trash but works fine now.
Setup takes 2 minutes:
Web version is fine for looking up builds between games. But no overlay means no live help. Mac users? Sorry, Windows only for the app. You’re stuck with the website.
Free version has most of what you need:
| Plan | Cost | What You Get |
|---|---|---|
| Free | $0 | GPI basics, overlays, tier lists, build recommendations |
| Plus Monthly | $7.99 | No ads, voice coaching, champion combos, all challenges |
| Plus Quarterly | $19.99 (3 months) | Same as monthly but cheaper per month |
| Plus Yearly | $59.99 | Best deal if you’re committed |
Free gets you pretty far honestly. Overlays work, GPI tracks your skills, builds auto-import. Plus is mostly convenience: no ads (nice), voice that explains your mistakes mid-game (actually helpful), and combo sequences for every champ.
One sub covers all games. Takes PayPal, cards, whatever. Cancel whenever.
Each platform takes a different approach:
| Feature | Mobalytics | OP.GG | U.GG | Blitz |
|---|---|---|---|---|
| Live overlay | Yes | No | No | Yes |
| Personal coaching | Yes | No | No | No |
| Multiple games | Yes | No | No | Some |
| Pre-game info | Detailed | Basic | Yes | Yes |
| Improvement tracking | Yes | No | No | Basic |
OP.GG is the go-to for raw stats and checking match history. Great for looking up players, terrible for actual improvement. Mobalytics takes those same stats and tells you what to do with them. Instead of seeing you average 5 deaths per game, it explains you’re overextending without vision in mid-game.
U.GG has the cleanest interface and solid tier lists. But it’s purely a reference tool. No integration with your actual games. Blitz tries to do what Mobalytics does but supports fewer games and the analysis isn’t as deep.
Basically, if you want to actually get better at the game rather than just look at numbers, Mobalytics makes more sense.
Yeah, totally fine to use. Riot’s cool with it since it only reads their public API. Not a cheat, not a bot, just shows data in a useful way.
Big orgs use it: T1, Team Liquid, bunch of others. ESL FaceIt bought them in March 2025 which pretty much settles any legitimacy questions. 10 million users and nobody’s caught a ban for it.
Think of it as your report card for gaming. Analyzes eight skills like farming, vision, fighting, etc. Each scored 0-100. Shows exactly where you’re weak compared to your rank.
Yeah, they have official partnerships. Riot employees use it. It only accesses public API data that Riot makes available.
Only for overlays. The website works fine without it, but you miss the live coaching features during matches.
Removes ads, adds voice coaching that talks to you during games, detailed combo guides, and unlimited challenges. Works across all games with one sub.
Website works perfectly. But Overwolf (needed for overlays) is Windows only. So Mac users get partial features.
Yes, just switch accounts in settings. Tracks each account separately.
P.GG shows stats. Mobalytics explains how to improve those stats. One tells you what happened, the other helps fix it.
No dedicated app yet. The website is mobile-friendly for checking stats between games.
Look, if you’re hardstuck and want out, try it. The free version has enough to make a difference. That 27% faster climb rate? Makes sense when you stop repeating the same mistakes every game.
New players get easy build guides. Tryhard grinders get full analytics breakdowns. Whatever your level, there’s something useful.
Hit up mobalytics.gg and test the free version. See if the overlay helps your games. If you climb a few ranks, maybe throw them some money for Plus later.