League Classic Launches July 29 (Everything Riot Confirmed)
I have been playing LoL long enough to remember when runes cost real currency and a bad rune page could lose you the lane before minions spawned. Now the throwback is official. League Classic launches July 29, 2026 with patch 26.15, inside the regular client. Riot announced the date on stage at the MSI 2026 finals, right after a legends show match played on the mode itself, and the full dev blog on July 14 answered almost every open question. Here is everything confirmed, what is still just a leak, and what that old version of the game actually felt like to play.
What League Classic Actually Is
League Classic is a permanent Featured Game Mode inside the existing client, same category as Arena or URF. No separate download, no separate server, no private server jank. It recreates the Season 3 (2013) era but pulls greatest hits from Seasons 1 through 4: the original Summoner's Rift with wraiths, old items like Atma's Impaler, Frozen Mallet, Heart of Gold and Deathfire Grasp, and every old summoner spell including Fortify, Revive, Clairvoyance and Surge.
The game underneath is still 2026 tech. You keep modern matchmaking, server infrastructure, modern pings, spell buffering and optional WASD movement. Combat is slower, projectiles are slower, spells cost more and hit harder. It is the old game with the rough edges Riot could not fix back then actually fixed.
League Classic Has No Ranked Queue
This is the part half the internet still gets wrong, so let me be direct: there is no ranked in League Classic. At launch you get one PvP draft queue, Co-op vs AI, and custom games. Instead of a ladder there is Summoner's Journey, a progression track from Salt up to Legend that starts at Classic Level 10. Riot says only a single digit percentage of players will ever reach Legend, so the top is still exclusive, it just is not an MMR grind. The dev blog put it plainly: the goal is "a place for you to have fun with your friends, rather than a sweaty Ranked grindfest."
Riot has not announced ranked "coming later" either. If a site promises to explain the League Classic ranked ladder or sell you a Classic MMR boost, it is making things up. The only community voice on the mode's future is The Council, a voting system you unlock through Classic Levels, and it votes on champions and skins, not on adding a ladder.
All 60 Launch Champions
Classic launches with exactly 60 champions: the original 40 plus 20 hand-picked releases from 2009 to 2013, all running their old kits. Riot Meddler confirmed it straight up: "yes, we're doing old gameplay kits." That means AP Sion with the point and click stun, old Skarner, and Gangplank before the barrels, kits that have not existed in over a decade.
Ahri, Alistar, Amumu, Anivia, Annie, Ashe, Blitzcrank, Brand, Cho'Gath, Corki, Dr. Mundo, Evelynn, Ezreal, Fiddlesticks, Gangplank, Garen, Gragas, Heimerdinger, Janna, Jarvan IV, Jax, Karthus, Kassadin, Katarina, Kayle, Kog'Maw, Lee Sin, Leona, Lulu, Lux, Malphite, Malzahar, Master Yi, Miss Fortune, Morgana, Nasus, Nidalee, Nunu, Olaf, Pantheon, Rammus, Ryze, Shaco, Singed, Sion, Sivir, Skarner, Sona, Soraka, Taric, Teemo, Tristana, Tryndamere, Twisted Fate, Twitch, Vayne, Veigar, Warwick, Wukong, Zilean.
Quick honesty note: Riot officially confirmed the number and the "40 OG plus 20 from 2009-2013" frame, while the name-by-name list above is assembled by the community from the MSI reveal, PBE files and promo art. Champions you already own are playable right away, the rest unlock through Classic Levels, the shop or free rotation. Future additions will only come from the 2009-2013 era, and the datamined next wave (Akali, Caitlyn, Fiora, Graves, Irelia, LeBlanc, Mordekaiser, Urgot) is a leak, not a promise. One thing IS a promise, straight from the dev blog: "No Yasuos allowed." If you want to check who actually existed back then, the champion release order settles it fast.
Old Runes and Masteries Are Back
The original rune and mastery systems return, with the worst part removed. All runes come at max Tier 3 quality, no upgrading, and you start with 3 rune pages plus 2 more from Classic Levels, with extras purchasable for IP. The old mastery trees (Offense, Defense, Utility) fully unlock by Classic Level 4, and there is a default page if you forget to set one. Newer players will underestimate how much pre-game power lived in this layer. Back then a maxed account was genuinely stronger than a fresh one before the match even started.
Separate Progression, IP and the Classic Pass
Everything in Classic is its own track. You grind a separate Classic Level from 1 to 30, IP returns as the mode's currency alongside BE, and none of it touches your live account. Your rank, your Blue Essence, your champion unlocks all stay exactly where they are. Classic Levels are a free one-time track that unlocks runes, masteries, IP, BE and cosmetics, including the Rustier Blitzcrank skin.
On top of that sit seasonal Classic Passes with a free and a paid track, feeding you IP, BE, rune pages, emotes, titles, Classic Skins and Portraits. Riot has not named the paid track's price yet. Classic Skins, Chromas and Portraits give champions their 2009-2013 look and only work inside Classic, while many of your existing skins carry over into the mode too.
How Much Has Changed Since Then
If you started playing in the last few years, the gap is bigger than you think. This is roughly what the old game looked like next to the one you queue into today.
| System | Old era | Current game |
|---|---|---|
| Pre-game setup | Rune pages plus three mastery trees, bought with currency | Runes Reforged, free and chosen in lobby |
| Currency | Influence Points | Blue Essence |
| Summoner's Rift | Original map | Remade from scratch in late 2014 |
| Roster | 60 in Classic | 173 champions |
| Objectives | No elemental dragons or dragon soul | Elemental rift, soul, modern objectives |
What That Old Game Actually Felt Like
The meta was rougher. Certain items stacked into builds that would never survive a modern balance patch, and a few champions simply ran the game until they got nerfed. There were no elemental drakes shaping everything around objectives, so lanes and skirmishes carried more of the weight. If you never saw a support burn Clairvoyance at 1:30 to check the enemy jungle start, or a Karthus take Revive plus Teleport just to die more efficiently, that is the flavor of nonsense you are signing up for. Half of what is coming back was deleted from the game for very good reasons, and I mean that as a compliment.
ARAM Mayhem Classic-ish Launches the Same Day
Alongside Classic, Riot ships ARAM: Mayhem Classic-ish on July 29 as a limited time mode with its own queue. Classic-inspired map, Classic items, Classic-themed augments, but only the 60 Classic champions in their modern versions. No end date has been announced yet.
Can Trackers See Your Classic Games
Not yet. As of mid-July Riot has not published a queue ID for League Classic in the API, and the existing "CLASSIC" gameMode string is the old generic label for normal Summoner's Rift games, nothing to do with this mode. The dev blog also never mentions Champion Mastery, so do not expect mastery points from Classic games. Our MMR checker does not track Classic for the simple reason that there is no Classic MMR to track, and any site claiming to show one is guessing.
Is It Worth Playing
Honestly, yes, but go in with clear eyes. Nostalgia smooths over how clunky the old game could be, and the fun is in feeling that older, slower, more punishing version again, not in pretending it was balanced. My read is that the people who actually played it will love every second, and newer players will finally understand why the rest of us never shut up about that era. July 29, old Rift, be there.



